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Developer stuff! Upgrading a Handheld minigame from a UI Widget to an actual 3D playable prop in Unreal Engine 4
The first version of the handheld game was a widget, just a 2D UI overlay that lays over the screen with lots of layered transparent images (the LCD graphics). The 3D model was just going to be animated as moving up in front of the player before displaying the widget.…
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It’s the place to be
The video store has it all. There’s friends to catch up with, magazines and movies to look at, cartoons on the TV and music! Locations that sell pogs will be frequented most often in each part of town so the ambience is very important.
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Coming to you on Video Casette!
A video store should probably have videos. VHS titles on the shelves along with proper lighting, carpets and stereo speakers really gives some life to the video store.
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Ring it up
When you spend your hard earned money at the video store it ends up here. It will also ring when you exit the building after purchasing something. The cash register is a prop that will probably rarely be inspected closely never the less it has been lovingly crafted.
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Posters for the video store
The bare walls of the video store just won’t do! Some movie posters will create some much needed ambience.
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VCR Rentals at the Video Store
VCRs and tape rewinders for sale at the store, as well as VCR rental, how convenient! Rental was far more common, usually VCRs were purchased at major outlets but it’s fun to have a reminder of how expensive they were and to spark some nostalgia with the tape rewinders.
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Where do you buy POGS? From a fishbowl, naturally.
Oh the memories. Digging around the fish bowl at the video store to find the coolest pogs, dumping handfuls on the counter and rifling through them. The video store now has a fishbowl full of pogs.
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PEW PEW!
Laser tag vest wearable item is now unlockable and wearable.
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The Fishboard
Not only can you ride it, but The Fishboard was the actual first wearable item! It utilizes the same beautiful artwork featured on the first cap made for the project (as seen in Making the perfect flip ) . The process of attaching it to the player model has allowed many more…
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Caps are SPLASHIN
Yep this is feeling pretty pogsy. SplashinCaps.mp4 (3 mb)
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How to import character models in 35 easy steps!
Much thanks to the youtuber who made the demonstration video ( https://www.youtube.com/watch?v=7Va1fzRicsw )
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How lawn mowing is achieved in P.O.G.S
The grass is set to disappear when in contact with certain material. Here you see gold sheets using such a material are emitted from the lawnmower allowing the player to cut patterns in the grass that remain there! LawnMowingPrototype.mp4 (24 mb)
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FreeStyle Mowing
The newest extreme sport! And title of the first project file, a prototype for the lawn mowing mission.
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Merging Music Movements
In order to use music dynamically, loops are sliced from a track and blended seamlessly over one another in Audacity. These will then be faded in and out during key moments of gameplay. In this instance, the final movement will fade in when the player completes a task or some…
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This is a helmet right?
Well, you can wear it at least. 500 coolness points.
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Girl. A worthy opponent.
The first opponent to ever battle the player.
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Birth of The Player
Known always simply as POGS_Player. This kid is going places.
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Lance riding a bucking mega POG
Each battle begins with a tower of caps being built in front of the opponent. The first time a POG was ever spawned in front of an opponent is recorded here. It just happened to spawn 100x larger than intended and took Lance for a ride. LanceRidingCap.mp4 (4 mb)
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Making the perfect flip
Actual caps have finally been added. In order to keep the player or opponent from perfectly flipping every cap in a stack it is best to actually use a variable for POWER and decrement it for each cap from top to bottom, leaving the final caps almost impossible to flip,…